Brad: The fighting game craze was in full effect by 1993, and Sega knew they had to cash in. So they came up with Eternal Champions – an entirely new fighting game of their own, with interesting characters, a decent backstory, good-looking graphics, and a few subtle innovations to help advance the genre. You may have had to have played as many bad Genesis fighting games as I have to really appreciate what an accomplishment that is, so let me just tell you – that’s actually pretty impressive. But in typical mid-90s Sega fashion, they had to screw it up somehow. So here’s the thing – the game requires six buttons. The standard Genesis controller only had three. For those of you who are bad at math, that means if you ever go out for lunch with a Sega executive, make sure to get separate checks.
Beware the devastating banana peel attack.
Stryker: Would it have been the end of the world if Eternal Champions used only 3 buttons instead of 6? Would anyone out there have been upset if their character could only do a fast, weak punch without also being able to do a fast, weak kick, or vice versa? I hate to keep coming back to this point every time we discuss a fighting game, but it bears repeating – Soul Calibur, the game that’s kind of the standard for fighting games right now, plays just fine with three attack buttons.
Mr. Do!: You made a pretty nice game here, Sega. But maybe next time try making one for the system people actually own, instead of the imaginary one you made up in your head.