Brad: Last week we had Rampart, a game that really did hit the arcades in 1990 before coming over to the Genesis a year later, but looked and played as though it had been created several years before.  This week we have Flicky, an actual, honest-to-goodness arcade game from the early 80s that, for reasons mankind may never fully understand, Sega decided to port over to the Genesis.  In 1991.


It’s hard to know why anyone thought this was a good idea.  Flicky was an arcade game in Japan only, so it’s not like there was a big nostalgia factor.  And it wasn’t miraculously ahead of its time, either – its simple, repetitive, and loses its appeal after a few minutes.  Which is fine if I’m dropping a quarter into it to amuse myself in between games of Spy Hunter and Rampage.  For a Genesis game, this is a bit disappointing.

Flicky is a pretty simple concept – you run around an apartment collecting chicks (baby birds – this game wasn’t made by EA in one of their more panderific moments, like say, Normy’s Beach Babe-O-Rama), and leading them in a conga line to the door before you are eaten by a cat.  It’s sort of like Mappy, but since nobody’s ever played that, a more relate-able example might be Pac-Man, except the dots follow you and you have to jump to higher platforms.  Hmm, that’s not a great example either.  You know what Flicky is really like?  It’s like the song “Tonight, Tonight, Tonight” – it’s not that great but somehow keeps ending up on Best of Genesis anthologies (oh c’mon, we’ve been doing the project for a year now – you had to know it was only a matter of time before we broke down and made this kind of a joke).

As it is, if I had paid $50 for the Genesis version when it first came out, I’d be pretty mad.  In fact, even paying $4 today to buy it at a a used game store seems a bit like a rip-off, which probably explains why Stryker never managed to sell either of the copies of the game that got traded in.

Stryker: Well, i still say its because you kept scaring off my customers with your non-stop chattering about how somebody should make a Jason and the Argonauts game.  But anyway…  Flicky’s big problem is that there isn’t much reason to keep playing for more than 10 minutes.  The levels don’t change that much, and you get the same enemy on every level, until you reach level 10, at which point, you’ll be up against the same TWO enemies for the rest of the game.  Once you’ve gotten that far you’ve pretty much seen everything Flicky has to offer.  Well, unless finding out what color the background is on each level is enough to keep you coming back for more.

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