Rampart

Brad: Well, I think we can safely eliminate this one under the same logic that we knocked off Ms. Pac-Man, Double Dragon, and all those other arcade classics – because it came out way before the Genesis did, it’s not really fair to call this a “true” 16-bit game.

Stryker: Actually, it came out in 1990.  The Genesis version came out a year later, and it was one of the first home systems that it came out on.

Rampart000

Brad: Wait, are we talking about the same game?  Rampart?

Stryker: Yep.

Brad: You’re kidding, right?  This looks and plays like it should be crammed in between Missile Command and Defender in some dark arcade while “Invisible Touch” plays in the background.

Stryker: Nope.  It came out in the same year as Super Mario Bros. 3.

Brad: This game?  The one with single screen that never moves, painfully simplistic gameplay, and graphics that look an Atari?

Stryker: Yes…

Brad: …Came out after Spy Hunter, Final Fight, Castlevania

Stryker:  …and Gauntlet and Rampage. Yes.

Brad: You’re trying to tell me that – chronologically, at least – Rampart closer to Vanilla Ice than it is Loverboy?

Stryker: Yes.

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Brad: How?  How could that even happen?  Was it completed and then lost in a warehouse for 8 years?  Did it fall into a wormhole and transport itself to the future?  Were the people who made it part of some experiment where they were isolated from the rest of society and tricked into thinking it was still the early 80s?  I mean, were they trapped in some compound with no news of the outside world, forced to wear shredded jeans and ringer tees, and the TV just played a loop of Knight Rider and Family Ties reruns?  Were they kept there until the game was complete?

Stryker: I don’t believe so.  I’m pretty sure the developers just thought this was consistent with gamers’ expectations and standards at the time.

Brad: Wait, are you SURE we’re talking about the same game?

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