Bimini Run

Game designers put an awful lot of thought into the general structure of a game – things like what genre it will be, what it’s going to be about, how it will play, etc.  So it’s kind of surprising when a game inadvertently contains a reference to something that would have been ten times more fun than the game they actually came up with.  But it does happen sometimes.  Case in point, here’s a screenshot from Bimini Run:


Hell yes, I did!

Needless to say, I never got anywhere in this game because no matter how hard I tried, the temptation to plow into a couple of innocent sailboats was always too much to resist.

If they had made a game where ramming sailboats was the goal, instead something you’re supposed to avoid doing while playing a pretty lackluster shooter, Bimini Run would have been a shoo-in for the Top 100.  Hell, it might have ended up being one of the greatest games of all time – something people would still be talking about it now, instead of reading about on websites and going “Bimini what?  When did that come out?” like you are right now.

Moral of the story – you can’t go wrong making a game where you’re rewarded for ramming sailboats.  But that should have been obvious all along.

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