Brad: Did we really need to even play this one? If I had told you that it was a fighting game that game out right in the middle of the fighting game craze, when every company was rushing out 2D fighters to cash in, and starred the Ninja Turtles, wouldn’t that really be all you needed to know? Do you really need me to tell you that its horrible – that the control is unresponsive, the AI is cheaper than your average garage sale junkie, and the sound clips are distorted and annoying? Doesn’t that all kind of go without saying?
What I’m asking is that if we had eliminated this game, sight unseen, would anyone have really faulted us for it? Would you have questioned our “journalistic integrity”, or would all of you have had simply admired our intuition and foresight?
Well, don’t ever say we’re not 100% committed to this project. And to prove it, here’s a screenshot from my epic battle against Purple Leonardo:
And yes, this game was every bit as bad as we all knew it was going to be.
Stryker: The Genesis only has three buttons, which puts a cramp on fighting games, because they get their depth and balance from each character having a lot of moves. Even so, this game sees fit to dedicate one entire button to the relatively useless act of taunting. That’s a monumentally stupid idea, and things only get worse from there.
Mr Do!: This is exactly what Guilty Gear would play like in hell.