Sonic & Knuckles

Brad: It’d be easy to blame this game’s problems on the addition of a  “Poochie-rific” new character (who coincidentally, looks to have been Rastafied by about 10%), but Knuckles isn’t really the problem here.There’s just too much stuff going on in this game – we’re climbing walls, using machines, getting held up by vines and lots of other unSonic-like activities – that makes the game feel disjointed and crowded.This is too bad, because the game’s bosses are some of the best in the series.Unfortunately, everything between boss battles is kind of a letdown.The game ultimately loses a lot of the streamlined aspect of the earlier titles, and as a result, it feels much less like Sonic and a lot more like mediocrity.

Oh, and here’s some unsolicited advice – If you want people to take your game seriously as its own entity instead of just thinking of it as an expansion pack for the previous game, you may want to avoid using technology that literally allows you to plug the one game into the other.

Stryker:Why did the marketing for this game make such a big deal about the “lock on technology” (that basically turned it into a Game Genie for Sonic 3), yet downplayed the fact that it was a whole new Sonic game on it’s own?Oh, I understand now!It’s because this game kinda blows, that’s why.

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One thought on “Sonic & Knuckles

  1. Pingback: Sonic the Hedgehog « Brad Hates Games

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