Teenage Mutant Ninja Turtles: The Hyperstone Heist

Brad:Even by beat-em up standards, this game is painfully repetitive.It’s not just the fact that you spend almost the entire game walking left to right and beating the shit out of anything that gets in your way – that’s every game in this genre. The real problem is that you spend the majority of the game fighting against the same two or three enemies, the stages go on FOREVER, and you end up using the same move in almost every situation.The best beat-em ups, like Streets of Rage or Golden Axe, make efforts to add variety any way that they can. TMNT takes almost the exact opposite approach.


Stryker:Jump kick. Jump kick. Jump kick. Make sure you get that jump kick down cold, ’cause it’s the only thing you’re going to be doing for the duration of the game.Look, maybe it’s a bit hypocritical for me to be picking on any game for being a mindless, repetitive beat-em up, but Hyperstone Heist really gives in to the worst aspects of the genre.Like some redneck who eagerly draws attention to his lack of class, this game almost seems to takes pride in its shortcomings.

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